Hiro's Sol
A turn-based RPG, this game is built in an episodic format that attempts to build a story off of the stages of grief. The player navigates through the world in an attempt to battle the infection known as the Maestitia.
Story and Art Director: Michelle Raudsepp
Lead Programmer and Writer: Justin Hammond

“Now is the time to shape your story. This is the only warning I’ll give, so pay close attention: It is not a happy one. However… Fate is in your hand and it is up to you. Acceptance is key.”






The layout of the world of Trist is build off of the seven layers or forms of Chakra. Since this game is built around the acceptance of death we took a ver forward direction with the symbolism of healing. We looked into how different cultures deal with death and identify the healing process and layered them into the design of the world, the creatures, and the interactions that the player has in this experience.